Ornamental Stone Floor - ZORAH

Screenshot in UE5

Screenshot in UE5

Screenshot in UE5

Screenshot in UE5

Displacement map and RGB masks created in Substance Designer

Displacement map and RGB masks created in Substance Designer

Displacement map and RGB masks created in Substance Designer

Displacement map and RGB masks created in Substance Designer

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

Derk Elshof made all these awesome square/diamond grid stone floor textures for Sponza and Greenhouse levels. I was only responsible for displacement + polyreduction + material blending setup

I was responsible for all aspects of the central circular ornamental stone floor for Nvidia's Zorah Project.
In addition I was responsible for batch processing displacement+polyreduction for majority of other stone floors for Sponza and Greenhouse levels, as well as setting up blend materials and painting blend masks for them in UE5. Textures for those other stone floors were all done by the one and only - Derk Elshof.

https://www.artstation.com/derkelshof

Date
April 2, 2025